## When Single Strategy Wins | Domain | Why | |--------|-----| | Real-time video games (LoL, CS:GO, Dota) | Millisecond decisions, no time to debate | | Poker | Incomplete information, hesitation = death | | Early-stage startups (<$10M ARR) | Resource-constrained, must bet on one thing | | Disruptive tech (new category) | No existing playbook, must invent | | Turnarounds / crisis | Survival mode, speed > correctness | | Sales (closing deals) | Momentum matters, confidence sells | | Creative products (film, games, design) | Vision coherence > feature checklist | | Fast-moving markets (AI, crypto) | Windows close quickly | | Military (tactical, real-time combat) | Hesitation = casualties | | Startups vs incumbents | Asymmetric warfare, need bold bets | ## When Consensus Works | Domain | Why | |--------|-----| | Turn-based strategy (Civilization) | Time to think between moves | | Mature businesses (>$100M, stable) | Optimization > innovation | | Regulated industries (healthcare, finance) | Compliance errors costly | | Infrastructure / platform (AWS) | Reliability > speed | | Scientific research | Truth-seeking, not speed | | Manufacturing / operations | Process improvement is convergent | | Legal / contracts | Precision > speed | | Government / policy | Legitimacy requires buy-in | ## The Five Variables | Variable | Single Strategy Wins | Consensus Works | |----------|---------------------|-----------------| | **Clock speed** | Fast | Slow | | **Reversibility** | Irreversible | Reversible | | **Information** | Incomplete | Complete | | **Competition** | Zero-sum, real-time | Positive-sum | | **Error cost** | Omission worse | Commission worse |