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@kjaku
Forked from Isinlor/robot.js
Created December 7, 2012 20:13
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IsinBot
var count;
var savedEnemyLife;
var turnDirections = 1;
var Robot = function(robot){
robot.clone();
robot.turnLeft(robot.angle % 90);
};
Robot.prototype.onIdle = function(ev) {
var robot = ev.robot;
if (robot.parentId) {
robot.ahead(1*turnDirections);
robot.turnGunRight(1*turnDirections);
}
else {
robot.ahead(-1*turnDirections);
robot.turnGunLeft(1*turnDirections);
}
};
Robot.prototype.onWallCollision = function(ev) {
var robot = ev.robot;
if(!robot.parentId) {
robot.turnRight(ev.bearing - 90);
}
else {
robot.turnRight(ev.bearing + 90);
}
};
Robot.prototype.onRobotCollision = function(ev) {
var robot = ev.robot, collidedRobot = ev.collidedRobot;
//robot.ignore('onRobotCollision');
console.log(robot.id + ' lol ' + collidedRobot.parentId);
if (robot.id == collidedRobot.parentId || robot.parentId == collidedRobot.id) {
turnDirections = turnDirections * -1;
}
/*if (ev.bearing > -90 && ev.bearing < 90) {
robot.back(100);
}
else {
robot.ahead(100);
}
if (robot.id != collidedRobot.parentId && robot.parentId != collidedRobot.id) {
robot.turnGunRight(ev.bearing - robot.cannonRelativeAngle);
robot.turnGunLeft(ev.bearing - robot.cannonRelativeAngle);
}*/
//robot.listen('onRobotCollision')
};
Robot.prototype.onHitByBullet = function(ev) {
var robot;
robot = ev.robot;
robot.ahead(100-robot.life);
// robot.turn(45 - ev.bulletBearing);
// robot.ahead(-50);
// robot.turn(45 - ev.bulletBearing);
// robot.back(90);
};
Robot.prototype.onScannedRobot = function(ev) {
var robot = ev.robot, scannedRobot = ev.scannedRobot;
if (robot.id == scannedRobot.parentId || robot.parentId == scannedRobot.id) {
return;
}
if(count > 5){
if (robot.parentId) {
robot.turnGunRight(7);
} else {
robot.turnGunLeft(7);
}
}
//robot.fire();
if(savedEnemyLife == scannedRobot.life || scannedRobot.life == 100){
savedEnemyLife = scannedRobot.life;
count +=1;
} else {
savedEnemyLife = scannedRobot.life;
count = 0;
}
robot.turnGunRight(30);
};
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