Title rigid realtime run_rules_on_level_start realtime_interval 0.01 key_repeat_interval 0.01 ======== OBJECTS ======== background . black darkblue 00000 00000 00100 00000 00000 control x yellow player p transparent tick ' red goD transparent goL transparent goR transparent goU transparent act transparent wait64 w64 transparent wait32 w32 transparent wait16 w16 transparent wait8 w8 transparent wait4 w4 transparent wait2 w2 transparent wait1 w1 transparent CD transparent playercharacter pc @ green ..... .000. .000. .000. ..... ======= LEGEND ======= s = control and tick and player w = w1 or w2 or w4 or w8 or w16 or w32 go = GoU or GoD or GoL or GoR gov = GoU or GoD goh = GoL or GoR ======= SOUNDS ======= sfx1 48897906 ( move ) sfx2 39558306 (action) ================ COLLISIONLAYERS ================ w1 w2 w4 w8 w16 w32 w64 cd tick control act go background player pc ====== RULES ====== ( Ticks and movement instructions ) [ x ] -> [ x '] [ left player ][ x ' ] -> [ player ][ x goL no '] [ right player ][ x ' ] -> [ player ][ x goR no '] [ up player ][ x ' ] -> [ player ][ x goU no '] [ down player ][ x ' ] -> [ player ][ x goD no '] [ action player ][ x ' ] -> [ player ][ x act no '] ( PC moves ) ['][ x no w goL ][ pc ] -> ['][ x w4 w2 ][ left pc ] sfx1 ['][ x no w goR ][ pc ] -> ['][ x w4 w2 ][ right pc ] sfx1 ['][ x no w goU ][ pc ] -> ['][ x w4 w2 ][ up pc ] sfx1 ['][ x no w goD ][ pc ] -> ['][ x w4 w2 ][ down pc ] sfx1 ['][ x no w act ][ pc ] -> ['][ x w8 ][ pc ] sfx2 ( Removing go markers ) late [' Go ] -> ['] late [' Act ] -> ['] ( Waiting ) late ['][ W ] -> ['][ W CD ] late ['][ W1 CD ] -> ['][ ] late ['][ W2 CD no W1 ] -> ['][ W1 ] late ['][ W4 CD no W2 no W1 ] -> ['][ W2 W1 ] late ['][ W8 CD no W4 no W2 no W1 ] -> ['][ W4 W2 W1 ] late ['][ W16 CD no W8 no W4 no W2 no W1 ] -> ['][ W8 W4 W2 W1 ] late ['][ W32 CD no W16 no W8 no W4 no W2 no W1 ] -> ['][ W16 W8 W4 W2 W1 ] late ['][ W64 CD no W32 no W16 no W8 no W4 no W2 no W1 ] -> ['][ W32 W16 W8 W4 W2 W1 ] ============== WINCONDITIONS ============== ======= LEVELS ======= s........ ......... ......... ......... ....@.... ......... ......... ......... .........