run_rules_on_level_start ======== OBJECTS ======== background . blue #55415f 00000 00000 00000 00100 00000 rubble , #000000 #55415f 10000 00010 01000 00001 00100 tiles - #000000 #55415f 00000 01010 10100 01010 10100 Wall # #000000 00000 00000 00000 00000 00000 WallL #000000 #646964 1.... 1.... 1.... 1.... 1.... WallR #000000 #646964 ....1 ....1 ....1 ....1 ....1 WallD #000000 #646964 ..... ..... ..... ..... 11111 WallU #000000 #646964 11111 ..... ..... ..... ..... Facade #000000 #646964 #55415f 21221 12112 00000 ..... ..... Stairs S #000000 #55415f 11111 00000 10000 10100 10101 HeroR H #000000 #d77355 #e6c86e #508cd7 02222 22323 02222 01110 01110 HeroL #000000 #d77355 #e6c86e #508cd7 22220 32322 22220 01110 01110 GoblinL G #000000 #d77355 #64b964 #e6c86e 20002 22220 32320 11110 01110 DemonL D #000000 #d77355 #646964 #e6c86e 20002 11122 31310 11110 01110 ======= LEGEND ======= Hero = HeroL or HeroR Player = Hero Goblin = GoblinL Demon = DemonL Mob = Goblin or Demon ======= SOUNDS ======= ================ COLLISIONLAYERS ================ background rubble tiles facade stairs wall hero mob wallu walld wallr walll ====== RULES ====== ( Build ) up [ wall | no wall ] -> [ wall wallu | ] down [ wall | no wall ] -> [ wall walld | facade ] left [ wall | no wall ] -> [ wall walll | ] right [ wall | no wall ] -> [ wall wallr | ] ( ) ( Hero moves ) [ left Hero ] -> [ left HeroL ] [ right Hero ] -> [ right HeroR ] ============== WINCONDITIONS ============== ======= LEVELS ======= ################ #,,,#######....# #,D.###...G.##.# #.,.###G,,,.#..# ##.####...,,#..# ##.######.###.## ##,#,..##.###.## ##.#,H.##.##...# ##,#.,,#...#.s.# ##.......#.#...# #####.####.##### ###...#-----#### #...###-----#### #...###-----#### ################