EDIT Seems that valve fixed this problem??? I'm referring to the 4/3/24 cs2 update Let's start Parallel processing is used everywhere: - Particles - Animations - Client-side Prediction - Network processing EDIT 3/31/2024: If your game is running fine or you are running lower end processor this "fix" must be pointless for you. There is no magic behind this "fix" and there are a lot of other factors that can impact the perfomance. RAM and it's frequency, CPU and it's frequency, system itself, let's continue on topic... So "-threads N" means that game will create N-1 additional threads for parallel processing. This all depends on your real P-Core count. Before you continue, I recommend you to double check information about your processor on ark.intel or any respected source. I.E Add launch option "-threads N" where N is an ammount of needed cores. We have tested ("-thread 8" and "-threads 9"). Why exactly these values for i9-13900K and i9-13900KS? You can follow this link to get some more overview (https://www.techpowerup.com/cpu-specs/core-i9-13900k.c2817) Here you will see smth like this: P-Cores: 8 And why second variant was 9? By referencing what was stated above Quote: "So "-threads N" means that game will create N-1 additional threads for parallel processing" This "fix" was heavily tested on i9-13900K and i9-13900KS respectable it gave a huge impovement in game frametime stability and in-game "net_graph" almost never shows any stuttering at all. Check it with "sys_info" convar to ensure on how much threads game is actually running. I've also tested https://github.com/GameTechDev/HybridDetect on main game threads, it seemed to make the situation worse. Also changing processor affinity on cs2.exe seems to be a total waste of time. Disabling E-Cores adds rubberbanding to anything in cs2. 12-14th Intel Gen is a total meme, thanks Intel also Valve should test their games on popular hardware sometimes...