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@qx133
qx133 / tryEthereum.js
Created April 30, 2017 14:18
Try out Ethereum using only nodejs and npm!
var Web3 = require('web3');
var util = require('ethereumjs-util');
var tx = require('ethereumjs-tx');
var lightwallet = require('eth-lightwallet');
var txutils = lightwallet.txutils;
var web3 = new Web3(
new Web3.providers.HttpProvider('https://rinkeby.infura.io/')
);
var address = '0x8D68583e625CAaE969fA9249502E105a21435EbF';
var key = '1ce642301e680f60227b9d8ffecad474f15155b6d8f8a2cb6bde8e85c8a4809a';
@KyleAMathews
KyleAMathews / lambda.md
Last active May 13, 2022 00:49
Using Kafka and a Samza-like node.js architecture

Disclaimer

I'm still very new to Kafka, eventsourcing, stream processing, etc. I'm in the middle of building my first production system with this stuff and am writing this at the request of a few folks on Twitter. So if you do have experience, please do me and anyone else reading this a favor by pointing out things I get wrong :)

Inspirations

@minorbug
minorbug / timeago.swift
Created November 7, 2014 15:28
"Time ago" function for Swift (based on MatthewYork's DateTools for Objective-C)
func timeAgoSinceDate(date:NSDate, numericDates:Bool) -> String {
let calendar = NSCalendar.currentCalendar()
let unitFlags = NSCalendarUnit.CalendarUnitMinute | NSCalendarUnit.CalendarUnitHour | NSCalendarUnit.CalendarUnitDay | NSCalendarUnit.CalendarUnitWeekOfYear | NSCalendarUnit.CalendarUnitMonth | NSCalendarUnit.CalendarUnitYear | NSCalendarUnit.CalendarUnitSecond
let now = NSDate()
let earliest = now.earlierDate(date)
let latest = (earliest == now) ? date : now
let components:NSDateComponents = calendar.components(unitFlags, fromDate: earliest, toDate: latest, options: nil)
if (components.year >= 2) {
return "\(components.year) years ago"
@akshay1188
akshay1188 / whatsapp-image-compression
Last active June 10, 2023 16:42
Whatsapp like image compression
- (UIImage *)compressImage:(UIImage *)image{
float actualHeight = image.size.height;
float actualWidth = image.size.width;
float maxHeight = 600.0;
float maxWidth = 800.0;
float imgRatio = actualWidth/actualHeight;
float maxRatio = maxWidth/maxHeight;
float compressionQuality = 0.5;//50 percent compression
if (actualHeight > maxHeight || actualWidth > maxWidth) {