// easing functions http://goo.gl/5HLl8 Math.easeInOutQuad = function (t, b, c, d) { t /= d/2; if (t < 1) { return c/2*t*t + b } t--; return -c/2 * (t*(t-2) - 1) + b; }; Math.easeInCubic = function(t, b, c, d) { var tc = (t/=d)*t*t; return b+c*(tc); }; Math.inOutQuintic = function(t, b, c, d) { var ts = (t/=d)*t, tc = ts*t; return b+c*(6*tc*ts + -15*ts*ts + 10*tc); }; // requestAnimationFrame for Smart Animating http://goo.gl/sx5sts var requestAnimFrame = (function(){ return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function( callback ){ window.setTimeout(callback, 1000 / 60); }; })(); function scrollTo(to, callback, duration) { // because it's so fucking difficult to detect the scrolling element, just move them all function move(amount) { document.documentElement.scrollTop = amount; document.body.parentNode.scrollTop = amount; document.body.scrollTop = amount; } function position() { return document.documentElement.scrollTop || document.body.parentNode.scrollTop || document.body.scrollTop; } var start = position(), change = to - start, currentTime = 0, increment = 20; duration = (typeof(duration) === 'undefined') ? 500 : duration; var animateScroll = function() { // increment the time currentTime += increment; // find the value with the quadratic in-out easing function var val = Math.easeInOutQuad(currentTime, start, change, duration); // move the document.body move(val); // do the animation unless its over if (currentTime < duration) { requestAnimFrame(animateScroll); } else { if (callback && typeof(callback) === 'function') { // the animation is done so lets callback callback(); } } }; animateScroll(); }