Everything built on top of the base OpenClaw platform. Canonical reference for what exists, where it lives, and how it works. Operational use cases and workflow playbooks live in
docs/USE-CASES-WORKFLOWS.md.
Applied rationality for a coding agent. Defensive epistemology: minimize false beliefs, catch errors early, avoid compounding mistakes.
This is correct for code, where:
- Reality has hard edges (the compiler doesn't care about your intent)
- Mistakes compound (a wrong assumption propagates through everything built on it)
- The cost of being wrong exceeds the cost of being slow
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| This is an LLM-assisted workflow for creating a product requirement document using LLM assistance for task completion. | |
| It keeps track of inputs for the template and works with the user to acquire them, finally generating a completed PRD | |
| prompt when all slots are addressed. | |
| credit: Ian Nuttall - https://gist.github.com/iannuttall/f3d425ad5610923a32397a687758ebf2 | |
| **System-Prompt for Facilitating Chat-Based PRD Creation** |
https://www.youtube.com/watch?v=0F9t_WeJ5p4 (October 11, 2024)
The notes of what Ryan said are like this. They are paraphrased but I tried to accurately represent the view.
Quotes from articles are like this.
My comments on what was said are like this.
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| /** | |
| * @author Matthew Penkala <hello@matthewpenkala.com> | |
| * @website https://matthewpenkala.com/ | |
| * @version 1.0.0 | |
| * @description This JavaScript file contains a function named `calculateZIndex` | |
| * which, quite evidently, calculates the z-index (CSS) of a given | |
| * HTML element by traversing its parents and checking the computed | |
| * z-index values. The function ensures an accurate determination of | |
| * the z-index even if the z-index value is specified using different | |
| * units or if it's inherited from parent elements.*/ |
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| // Credit Ryan Carniato https://frontendmasters.com/courses/reactivity-solidjs/ | |
| let context = []; | |
| export function untrack(fn) { | |
| const prevContext = context; | |
| context = []; | |
| const res = fn(); | |
| context = prevContext; | |
| return res; |
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| property | property-label | category | |
|---|---|---|---|
| color | text | color | |
| background-color | bg | color | |
| border-color | border | color | |
| border-radius | radius | shape | |
| box-shadow | shadow | elevation | |
| fill | fill | color | |
| font-family | face | type | |
| font-size | size | type | |
| font-weight | weight | type |
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| using System.Collections.Generic; | |
| using UnityEngine; | |
| using LiteNetLib; | |
| using LiteNetLibManager; | |
| using LiteNetLib.Utils; | |
| using Cysharp.Threading.Tasks; | |
| using UnityEngine.Networking; | |
| using System; | |
| namespace MultiplayerARPG.MMO |
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| <%* | |
| /* | |
| # MetaEdit | |
| Made by Christian B. B. Houmann | |
| Discord: Chhrriissyy#6548 | |
| Twitter: [https://twitter.com/chrisbbh](https://twitter.com/chrisbbh) | |
| Feel free to @ me if you have any questions. | |
| Link to Gist: [Quick edit for YAML properties and Dataview inline fields · GitHub](https://gist.github.com/chhoumann/2a90b203a4faaa35971a83f9e7f29d99) | |
| Use that to check for updates. :) |
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