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@andytlr
Last active July 16, 2018 07:35
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Swift Snippets
// Set light status bar
////////////////////////////////////////////////////////////////////////////////
// In the plist file, set `View controller-based status bar appearance` to `NO`
// Then in viewDidLoad()
UIApplication.sharedApplication().statusBarStyle = .LightContent
// Make a scroll view with a big image scroll
////////////////////////////////////////////////////////////////////////////////
// Tell the scrollView to be the same size as the imageView.
scrollView.contentSize = imageView.frame.size
// Or, set it to a pixel size.
scrollView.contentSize = CGSize(width:375, height:1857)
// Control a child view controller from a parent.
////////////////////////////////////////////////////////////////////////////////
// Define the first `[0]` of the child view controllers with the class name
// ChildViewControllerClassName as a variable childVC.
// Won't always need the `self.`
let childVC = self.childViewControllers[0] as! ChildViewControllerClassName
// put `childVC.` before the var you want to control from the child VC.
childVC.thingToControl.alpha = 1
// Go Back in Code
////////////////////////////////////////////////////////////////////////////////
// Dismiss a modal
dismissViewControllerAnimated(true, completion: nil)
// Go back in the history stack.
navigationController!.popViewControllerAnimated(true)
// Do stuff when going back to a view
////////////////////////////////////////////////////////////////////////////////
// viewDidLoad() only runs the first time a view loads. If you push the pop a
// view and want to run some code try viewDidAppear() or viewWillAppear()
override func viewDidAppear(animated: Bool) {
}
// Set scroll position
////////////////////////////////////////////////////////////////////////////////
let scrollTo = CGPointMake(0.0, 57.0)
scrollView.setContentOffset(scrollTo, animated: true)
// In viewDidLoad() to hide a search bar or something like that.
// Pass a variable on Segue
////////////////////////////////////////////////////////////////////////////////
// In the view controller that I want to receive the variable,
// set an empty variable and give it a type.
var emptyVariableInDestinationViewController: Bool!
// In Source View Controller
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
// Set the destination view controller name at the end of this line.
let destinationVC = segue.destinationViewController as! DestinationViewControllerClassName
// Give it a value at the end of this line.
destinationVC.emptyVariableInDestinationViewController = thingIWantToSetItTo
}
// Autolayout getting f-d up?
////////////////////////////////////////////////////////////////////////////////
self.automaticallyAdjustsScrollViewInsets = false
// in view did load
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