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Decimal Rounding - Exponential notation vs Number.EPSILON vs Double rounding vs Double rounding v2 #jsbench (http://jsbench.github.io/#31ec3a8b3d22bd840f8e6822e681a3ac) #jsbench #jsperf
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| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset="utf-8"/> | |
| <title>Decimal Rounding - Exponential notation vs Number.EPSILON vs Double rounding vs Double rounding v2 #jsbench</title> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/benchmark/1.0.0/benchmark.min.js"></script> | |
| <script src="./suite.js"></script> | |
| </head> | |
| <body> | |
| <h1>Open the console to view the results</h1> | |
| <h2><code>cmd + alt + j</code> or <code>ctrl + alt + j</code></h2> | |
| </body> | |
| </html> |
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| "use strict"; | |
| (function (factory) { | |
| if (typeof Benchmark !== "undefined") { | |
| factory(Benchmark); | |
| } else { | |
| factory(require("benchmark")); | |
| } | |
| })(function (Benchmark) { | |
| var suite = new Benchmark.Suite; | |
| Benchmark.prototype.setup = function () { | |
| // Solution 1 | |
| var DecimalPrecision = (function() { | |
| if (Math.sign === undefined) { | |
| Math.sign = function(x) { | |
| return ((x > 0) - (x < 0)) || +x; | |
| }; | |
| } | |
| if (Math.trunc === undefined) { | |
| Math.trunc = function(v) { | |
| return v < 0 ? Math.ceil(v) : Math.floor(v); | |
| }; | |
| } | |
| return { | |
| // Decimal round (half away from zero) | |
| round: function(num, decimalPlaces) { | |
| num = (num + 'e').split('e'); | |
| num = Math.round(Math.abs(+num[0]) + 'e' + (+num[1] + decimalPlaces)) * Math.sign(+num[0]); | |
| num = (num + 'e').split('e'); | |
| return +(num[0] + 'e' + (+num[1] - decimalPlaces)); | |
| }, | |
| // Decimal ceil | |
| ceil: function(num, decimalPlaces) { | |
| num = (num + 'e').split('e'); | |
| num = Math.ceil(num[0] + 'e' + (+num[1] + decimalPlaces)); | |
| num = (num + 'e').split('e'); | |
| return +(num[0] + 'e' + (+num[1] - decimalPlaces)); | |
| }, | |
| // Decimal floor | |
| floor: function(num, decimalPlaces) { | |
| num = (num + 'e').split('e'); | |
| num = Math.floor(num[0] + 'e' + (+num[1] + decimalPlaces)); | |
| num = (num + 'e').split('e'); | |
| return +(num[0] + 'e' + (+num[1] - decimalPlaces)); | |
| }, | |
| // Decimal trunc | |
| trunc: function(num, decimalPlaces) { | |
| num = (num + 'e').split('e'); | |
| num = Math.trunc(num[0] + 'e' + (+num[1] + decimalPlaces)); | |
| num = (num + 'e').split('e'); | |
| return +(num[0] + 'e' + (+num[1] - decimalPlaces)); | |
| } | |
| }; | |
| })(); | |
| // Solution 2 | |
| var DecimalPrecision2 = (function() { | |
| if (Number.EPSILON === undefined) { | |
| Number.EPSILON = Math.pow(2, -52); | |
| } | |
| if (Math.trunc === undefined) { | |
| Math.trunc = function(v) { | |
| return v < 0 ? Math.ceil(v) : Math.floor(v); | |
| }; | |
| } | |
| return { | |
| isRound: function(num, decimalPlaces) { | |
| //return this.round(num, decimalPlaces) === num; | |
| return decimalPlaces >= 0 && | |
| +num.toFixed(decimalPlaces) === num; | |
| }, | |
| // Decimal round (half away from zero) | |
| round: function(num, decimalPlaces) { | |
| var p = Math.pow(10, decimalPlaces); | |
| var e = Number.EPSILON * num * p; | |
| return Math.round((num * p) + e) / p; | |
| }, | |
| // Decimal ceil | |
| ceil: function(num, decimalPlaces) { | |
| if (this.isRound(num, decimalPlaces)) | |
| return num; | |
| var p = Math.pow(10, decimalPlaces); | |
| return Math.ceil(num * p) / p; | |
| }, | |
| // Decimal floor | |
| floor: function(num, decimalPlaces) { | |
| if (this.isRound(num, decimalPlaces)) | |
| return num; | |
| var p = Math.pow(10, decimalPlaces); | |
| return Math.floor(num * p) / p; | |
| }, | |
| // Decimal trunc | |
| trunc: function(num, decimalPlaces) { | |
| if (this.isRound(num, decimalPlaces)) | |
| return num; | |
| var p = Math.pow(10, decimalPlaces); | |
| return Math.trunc(num * p) / p; | |
| } | |
| }; | |
| })(); | |
| // Solution 3 | |
| var DecimalPrecision3 = (function() { | |
| if (Math.sign === undefined) { | |
| Math.sign = function(x) { | |
| return ((x > 0) - (x < 0)) || +x; | |
| }; | |
| } | |
| if (Math.trunc === undefined) { | |
| Math.trunc = function(v) { | |
| return v < 0 ? Math.ceil(v) : Math.floor(v); | |
| }; | |
| } | |
| // Eliminate floating-point inaccuracies. | |
| var strip = function(num) { | |
| return parseFloat((num).toPrecision(15)); | |
| }; | |
| return { | |
| // Decimal round (half away from zero) | |
| round: function(num, decimalPlaces) { | |
| var p = Math.pow(10, decimalPlaces); | |
| var r = Math.round(strip(Math.abs(num) * p)) / p; | |
| return Math.sign(num) * r; | |
| }, | |
| // Decimal ceil | |
| ceil: function(num, decimalPlaces) { | |
| var p = Math.pow(10, decimalPlaces); | |
| return Math.ceil(strip(num * p)) / p; | |
| }, | |
| // Decimal floor | |
| floor: function(num, decimalPlaces) { | |
| var p = Math.pow(10, decimalPlaces); | |
| return Math.floor(strip(num * p)) / p; | |
| }, | |
| // Decimal trunc | |
| trunc: function(num, decimalPlaces) { | |
| var p = Math.pow(10, decimalPlaces); | |
| return Math.trunc(strip(num * p)) / p; | |
| } | |
| }; | |
| })(); | |
| // Solution 4 | |
| var DecimalPrecision4 = (function() { | |
| if (Math.trunc === undefined) { | |
| Math.trunc = function(v) { | |
| return v < 0 ? Math.ceil(v) : Math.floor(v); | |
| }; | |
| } | |
| return { | |
| // Decimal round (half away from zero) | |
| round: function(num, decimalPlaces) { | |
| var d = decimalPlaces || 0; | |
| var m = Math.pow(10, d); | |
| var n = +(d ? num * m : num).toFixed(8); | |
| var i = Math.floor(n), f = n - i; | |
| var e = 1e-8; // Allow for rounding errors in f | |
| var r = (f > 0.5 - e && f < 0.5 + e) ? | |
| ((n < 0) ? i : i + 1) : | |
| Math.round(n); | |
| return d ? r / m : r; | |
| }, | |
| // Decimal ceil | |
| ceil: function(num, decimalPlaces) { | |
| var d = decimalPlaces || 0; | |
| var m = Math.pow(10, d); | |
| var n = +(d ? num * m : num).toFixed(8); | |
| var i = Math.ceil(n); | |
| return d ? i / m : i; | |
| }, | |
| // Decimal floor | |
| floor: function(num, decimalPlaces) { | |
| var d = decimalPlaces || 0; | |
| var m = Math.pow(10, d); | |
| var n = +(d ? num * m : num).toFixed(8); | |
| var i = Math.floor(n); | |
| return d ? i / m : i; | |
| }, | |
| // Decimal trunc | |
| trunc: function(num, decimalPlaces) { | |
| var d = decimalPlaces || 0; | |
| var m = Math.pow(10, d); | |
| var n = +(d ? num * m : num).toFixed(8); | |
| var i = Math.trunc(n); | |
| return d ? i / m : i; | |
| } | |
| }; | |
| })(); | |
| }; | |
| suite.add("Solution 1 (Exponential notation)", function () { | |
| /** Solution 1 (Exponential notation) **/ | |
| DecimalPrecision.round(0.5, 0); | |
| DecimalPrecision.round(-0.5, 0); | |
| DecimalPrecision.ceil(1e-8, 2); | |
| DecimalPrecision.floor(1e-8, 2); | |
| DecimalPrecision.round(5.12, 1); | |
| DecimalPrecision.round(-5.12, 1); | |
| DecimalPrecision.ceil(5.12, 1); | |
| DecimalPrecision.ceil(-5.12, 1); | |
| DecimalPrecision.floor(5.12, 1); | |
| DecimalPrecision.floor(-5.12, 1); | |
| DecimalPrecision.trunc(5.12, 1); | |
| DecimalPrecision.trunc(-5.12, 1); | |
| DecimalPrecision.round(1.005, 2); | |
| DecimalPrecision.round(39.425, 2); | |
| DecimalPrecision.round(-1.005, 2); | |
| DecimalPrecision.round(-39.425, 2); | |
| DecimalPrecision.ceil(9.130, 2); | |
| DecimalPrecision.ceil(65.180, 2); | |
| DecimalPrecision.ceil(-2.260, 2); | |
| DecimalPrecision.ceil(-18.150, 2); | |
| DecimalPrecision.floor(2.260, 2); | |
| DecimalPrecision.floor(18.150, 2); | |
| DecimalPrecision.floor(-9.130, 2); | |
| DecimalPrecision.floor(-65.180, 2); | |
| DecimalPrecision.trunc(2.260, 2); | |
| DecimalPrecision.trunc(18.150, 2); | |
| DecimalPrecision.trunc(-2.260, 2); | |
| DecimalPrecision.trunc(-18.150, 2); | |
| DecimalPrecision.round(1262.48, -1); | |
| DecimalPrecision.round(1262.48, -2); | |
| }); | |
| suite.add("Solution 2 (Epsilon correction)", function () { | |
| /** Solution 2 (Epsilon correction) **/ | |
| DecimalPrecision2.round(0.5, 0); | |
| DecimalPrecision2.round(-0.5, 0); | |
| DecimalPrecision2.ceil(1e-8, 2); | |
| DecimalPrecision2.floor(1e-8, 2); | |
| DecimalPrecision2.round(5.12, 1); | |
| DecimalPrecision2.round(-5.12, 1); | |
| DecimalPrecision2.ceil(5.12, 1); | |
| DecimalPrecision2.ceil(-5.12, 1); | |
| DecimalPrecision2.floor(5.12, 1); | |
| DecimalPrecision2.floor(-5.12, 1); | |
| DecimalPrecision2.trunc(5.12, 1); | |
| DecimalPrecision2.trunc(-5.12, 1); | |
| DecimalPrecision2.round(1.005, 2); | |
| DecimalPrecision2.round(39.425, 2); | |
| DecimalPrecision2.round(-1.005, 2); | |
| DecimalPrecision2.round(-39.425, 2); | |
| DecimalPrecision2.ceil(9.130, 2); | |
| DecimalPrecision2.ceil(65.180, 2); | |
| DecimalPrecision2.ceil(-2.260, 2); | |
| DecimalPrecision2.ceil(-18.150, 2); | |
| DecimalPrecision2.floor(2.260, 2); | |
| DecimalPrecision2.floor(18.150, 2); | |
| DecimalPrecision2.floor(-9.130, 2); | |
| DecimalPrecision2.floor(-65.180, 2); | |
| DecimalPrecision2.trunc(2.260, 2); | |
| DecimalPrecision2.trunc(18.150, 2); | |
| DecimalPrecision2.trunc(-2.260, 2); | |
| DecimalPrecision2.trunc(-18.150, 2); | |
| DecimalPrecision2.round(1262.48, -1); | |
| DecimalPrecision2.round(1262.48, -2); | |
| }); | |
| suite.add("Solution 3 (Double rounding)", function () { | |
| /** Solution 3 (Double rounding) **/ | |
| DecimalPrecision3.round(0.5, 0); | |
| DecimalPrecision3.round(-0.5, 0); | |
| DecimalPrecision3.ceil(1e-8, 2); | |
| DecimalPrecision3.floor(1e-8, 2); | |
| DecimalPrecision3.round(5.12, 1); | |
| DecimalPrecision3.round(-5.12, 1); | |
| DecimalPrecision3.ceil(5.12, 1); | |
| DecimalPrecision3.ceil(-5.12, 1); | |
| DecimalPrecision3.floor(5.12, 1); | |
| DecimalPrecision3.floor(-5.12, 1); | |
| DecimalPrecision3.trunc(5.12, 1); | |
| DecimalPrecision3.trunc(-5.12, 1); | |
| DecimalPrecision3.round(1.005, 2); | |
| DecimalPrecision3.round(39.425, 2); | |
| DecimalPrecision3.round(-1.005, 2); | |
| DecimalPrecision3.round(-39.425, 2); | |
| DecimalPrecision3.ceil(9.130, 2); | |
| DecimalPrecision3.ceil(65.180, 2); | |
| DecimalPrecision3.ceil(-2.260, 2); | |
| DecimalPrecision3.ceil(-18.150, 2); | |
| DecimalPrecision3.floor(2.260, 2); | |
| DecimalPrecision3.floor(18.150, 2); | |
| DecimalPrecision3.floor(-9.130, 2); | |
| DecimalPrecision3.floor(-65.180, 2); | |
| DecimalPrecision3.trunc(2.260, 2); | |
| DecimalPrecision3.trunc(18.150, 2); | |
| DecimalPrecision3.trunc(-2.260, 2); | |
| DecimalPrecision3.trunc(-18.150, 2); | |
| DecimalPrecision3.round(1262.48, -1); | |
| DecimalPrecision3.round(1262.48, -2); | |
| }); | |
| suite.add("Solution 4 (Double rounding v2)", function () { | |
| /** Solution 4 (Double rounding v2) **/ | |
| DecimalPrecision4.round(0.5, 0); | |
| DecimalPrecision4.round(-0.5, 0); | |
| DecimalPrecision4.ceil(1e-8, 2); | |
| DecimalPrecision4.floor(1e-8, 2); | |
| DecimalPrecision4.round(5.12, 1); | |
| DecimalPrecision4.round(-5.12, 1); | |
| DecimalPrecision4.ceil(5.12, 1); | |
| DecimalPrecision4.ceil(-5.12, 1); | |
| DecimalPrecision4.floor(5.12, 1); | |
| DecimalPrecision4.floor(-5.12, 1); | |
| DecimalPrecision4.trunc(5.12, 1); | |
| DecimalPrecision4.trunc(-5.12, 1); | |
| DecimalPrecision4.round(1.005, 2); | |
| DecimalPrecision4.round(39.425, 2); | |
| DecimalPrecision4.round(-1.005, 2); | |
| DecimalPrecision4.round(-39.425, 2); | |
| DecimalPrecision4.ceil(9.130, 2); | |
| DecimalPrecision4.ceil(65.180, 2); | |
| DecimalPrecision4.ceil(-2.260, 2); | |
| DecimalPrecision4.ceil(-18.150, 2); | |
| DecimalPrecision4.floor(2.260, 2); | |
| DecimalPrecision4.floor(18.150, 2); | |
| DecimalPrecision4.floor(-9.130, 2); | |
| DecimalPrecision4.floor(-65.180, 2); | |
| DecimalPrecision4.trunc(2.260, 2); | |
| DecimalPrecision4.trunc(18.150, 2); | |
| DecimalPrecision4.trunc(-2.260, 2); | |
| DecimalPrecision4.trunc(-18.150, 2); | |
| DecimalPrecision4.round(1262.48, -1); | |
| DecimalPrecision4.round(1262.48, -2); | |
| }); | |
| suite.on("cycle", function (evt) { | |
| console.log(" - " + evt.target); | |
| }); | |
| suite.on("complete", function (evt) { | |
| console.log(new Array(30).join("-")); | |
| var results = evt.currentTarget.sort(function (a, b) { | |
| return b.hz - a.hz; | |
| }); | |
| results.forEach(function (item) { | |
| console.log((idx + 1) + ". " + item); | |
| }); | |
| }); | |
| console.log("Decimal Rounding - Exponential notation vs Number.EPSILON vs Double rounding vs Double rounding v2 #jsbench"); | |
| console.log(new Array(30).join("-")); | |
| suite.run(); | |
| }); |
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