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May 9, 2019 22:38
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Server Stats! Set voice channels will update whenever a new member joins/leaves the guild. Make sure to update the guild and channel IDs in the serverStats.js file. Also make sure the channels for each stat is created and you have those channel IDs in the serverStats.js file.
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| const { serverStats: { guildID, totalUsersID, memberCountID, botCountID } } = require('../utils/utils'); | |
| module.exports = async (client, member) => { | |
| if (member.guild.id !== guildID) return; | |
| client.channels.get(totalUsersID).setName(`Total Users: ${member.guild.memberCount}`); | |
| client.channels.get(memberCountID).setName(`Members: ${member.guild.members.filter(m => !m.user.bot).size}`); | |
| client.channels.get(botCountID).setName(`Bots: ${member.guild.members.filter(m => m.user.bot).size}`); | |
| } |
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| const { serverStats: { guildID, totalUsersID, memberCountID, botCountID } } = require('../utils/utils'); | |
| module.exports = async (client, member) => { | |
| if (member.guild.id !== guildID) return; | |
| client.channels.get(totalUsersID).setName(`Total Users: ${member.guild.memberCount}`); | |
| client.channels.get(memberCountID).setName(`Members: ${member.guild.members.filter(m => !m.user.bot).size}`); | |
| client.channels.get(botCountID).setName(`Bots: ${member.guild.members.filter(m => m.user.bot).size}`); | |
| } |
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| const serverStats = { | |
| guildID: 'GUILD_ID', | |
| totalUsersID: 'TOTAL_USERS_CHANNEL_ID', // ID for the channel where the total users should be. By default, set this: Total: 0 | |
| memberCountID: 'MEMBERS_CHANNEL_ID', // ID for the channel where the member count should be. By default, set this: Members: 0 | |
| botCountID: 'BOTS_CHANNEL_ID' // ID for the channel where the bot count should be. By default, set this: Bots: 0 | |
| }; | |
| module.exports = { serverStats }; |
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