using UnityEngine; namespace OH.Ext { public static class OHVectorToUnityIntVector { public static Vector2Int ToVector2Int(this VectorI2 v) { return new Vector2Int(v.x, v.y); } public static Vector3Int ToVector3Int(this VectorI3 v) { return new Vector3Int(v.x, v.y, v.z); } public static VectorI2 ToVectorI2(this Vector2Int v) { return OHV.MkVectorI2(v.x, v.y); } public static VectorI3 ToVectorI3(this Vector3Int v) { return OHV.MkVectorI3(v.x, v.y, v.z); } } }