alias cinematic_prepare " sv_cheats 1; bot_kick; mp_roundtime_defuse 60; mp_roundtime_hostage 60; mp_roundtime 60; mp_restartgame 1; "; alias cinematic_on " cl_drawhud 0; r_drawviewmodel false; r_show_build_info false; sv_noclipaccelerate 0.4; ent_fire !self alpha 0; noclip 1; ent_fire weapon_* alpha 0; r_drawchickens 0; cl_hud_telemetry_frametime_show 0; cl_hud_telemetry_ping_show 0; cl_hud_telemetry_net_detailed 0; cl_hud_telemetry_net_misdelivery_show 0; slot3; fov_cs_debug 75; "; alias cinematic_off " cl_drawhud 1; r_drawviewmodel true; r_show_build_info true; sv_noclipaccelerate 3; ent_fire !self alpha 255; noclip 0; ent_fire weapon_* alpha 255; r_drawchickens 1; cl_hud_telemetry_frametime_show 2; cl_hud_telemetry_ping_show 2; cl_hud_telemetry_net_detailed 2; cl_hud_telemetry_net_misdelivery_show 2; fov_cs_debug 0; "; # enable, part 1 cinematic_prepare; # enable, part 2 (run after the round reloaded) cinematic_on; # disable cinematic_off; # keybinds: # cinematic_prepare -> US o key, DE o key # cinematic_on -> US ; key, DE ö key # cinematic_off -> US ' key, DE ä key # noclip toggle -> US p key, DE p key bind scancode18 "cinematic_prepare"; bind scancode51 "cinematic_on"; bind scancode52 "cinematic_off"; bind scancode19 "sv_cheats 1; noclip";