bituAsphHueMax = 100 bituAsphHueMean = 50 bituAsphHueMin = 0 bituAsphLumMax = 100 bituAsphLumMean = 50 bituAsphLumMin = 0 bituAsphSatMax = 100 bituAsphSatMean = 50 bituAsphSatMin = 0 brickPavHueMax = 100 brickPavHueMean = 50 brickPavHueMin = 0 brickPavLumMax = 100 brickPavLumMean = 50 brickPavLumMin = 0 brickPavSatMax = 100 brickPavSatMean = 50 brickPavSatMin = 0 concreteHueMax = 100 concreteHueMean = 50 concreteHueMin = 0 concreteLumMax = 100 concreteLumMean = 50 concreteLumMin = 0 concreteSatMax = 100 concreteSatMean = 50 concreteSatMin = 0 grassTurfHueMax = 100 grassTurfHueMean = 50 grassTurfHueMin = 0 grassTurfLumMax = 100 grassTurfLumMean = 50 grassTurfLumMin = 0 grassTurfSatMax = 100 grassTurfSatMean = 50 grassTurfSatMin = 0 hue = 20 sat = 30 lum = 40 def interpolate(x,xmin,xmax,ymin,ymax): return ymin+(ymax-ymin)*((x-xmin)/(xmax-xmin)) print interpolate(0,1,0,1,0.5) def distance3d(xa,ya,za,xb,yb,zb): return ((xb-xa)**2 + (yb-ya)**2 + (zb-za)**2)**0.5 def distance2d(xa,ya,xb,yb): return ((xb-xa)**2 + (yb-ya)**2)**0.5 def distance(xa,xb): return xb-xa print distance2d(0,0,1,1) temp = distance(hue,grassTurfHueMean) def chooseScore(x,max,mean,minimum): if distance(x,mean) > 0: print distance(x,mean) print "interpolate relative to min" print interpolate(x,minimum,mean,0,1) return interpolate(x,minimum,mean,0,1) else: print distance(x,mean) print "interpolate relative to max" return interpolate(x,maximum,mean,0,1) print chooseScore(hue,grassTurfHueMax,grassTurfHueMean,grassTurfHueMin)