/** * Engine: PX-LOCK-EDITORIAL v1.0 * Goal: Near-exact photorealistic recreation */ public class RetroEditorialScene { public static final boolean NO_POSE_DRIFT = true; public static final boolean ANATOMY_REALISM_REQUIRED = true; public static final String RENDER_STYLE = "cinematic fashion editorial realism"; public void initScene() { // 1. 被写体(Subject)の定義 Subject subject = new Subject(); subject.demographics = new Demographics("early-to-mid 20s", "Caucasian", "fair light warm"); subject.face = new Face("soft oval", "light hazel", "closed"); subject.hair = new Hair("blonde", "long waves", "cascading onto carpet"); subject.body = new Body("voluptuous hourglass") {{ measurements = new Measurements(34, 25, 38); heightInches = 66; anatomy = new AdvancedAnatomy(5.0, 3.0, 5.5, "pronounced S-curve"); }}; // 2. ポーズ(Pose)の定義 Pose pose = new Pose("side-lying on floor", "left side down"); pose.torso = new Rotation(20.0, "slightly toward camera"); pose.head = new Rotation(-10.0, "slightly downward"); pose.arms.left = new ArmState("bent", "forearm support on carpet", 95); pose.arms.right = new ArmState("extended forward", "resting near CD player", 0); pose.legs.right = new LegState("bent forward", 45); // 3. 衣装と小道具(Wardrobe & Props) Wardrobe wardrobe = new Wardrobe("long-sleeve high-cut bodysuit", "muted sage"); wardrobe.material = "matte stretch fabric (low reflectivity)"; wardrobe.footwear = "white ankle socks"; wardrobe.accessories = new String[]{"white wired earphones connected to CD player"}; // 4. 環境とライティング(Environment & Lighting) Environment env = new Environment("retro bedroom", "deep blue carpet"); env.walls = new WallDetails("pastel pink", "vintage magazine collage"); env.furniture = "white canopy bed, peach armchair in background"; env.lighting = new Lighting("natural window light", 5200); env.lighting.quality = "soft, diffused, low contrast side-lighting"; // 5. カメラ(Camera) Camera cam = new Camera("floor level", "three-quarter front", "3:2 aspect ratio"); cam.setFocus("subject: sharp", "background: mild falloff"); executeRender(subject, pose, wardrobe, env, cam); } private void executeRender(Subject s, Pose p, Wardrobe w, Environment e, Camera c) { // Final Constraints: No stylization, high-fidelity skin/fabric texture. } }