pragma solidity ^0.4.0; contract Ballot { struct Voter { uint weight; bool voted; uint8 vote; address delegate; } struct Proposal { uint voteCount; } enum Stage {Init,Reg, Vote, Done} Stage public stage = Stage.Init; address chairperson; mapping(address => Voter) voters; Proposal[] proposals; event votingCompleted(); uint startTime; //modifiers modifier validStage(Stage reqStage) { require(stage == reqStage); _; } /// Create a new ballot with $(_numProposals) different proposals. function Ballot(uint8 _numProposals) public { chairperson = msg.sender; voters[chairperson].weight = 2; // weight is 2 for testing purposes proposals.length = _numProposals; stage = Stage.Reg; startTime = now; } /// Give $(toVoter) the right to vote on this ballot. /// May only be called by $(chairperson). function register(address toVoter) public validStage(Stage.Reg) { //if (stage != Stage.Reg) {return;} if (msg.sender != chairperson || voters[toVoter].voted) return; voters[toVoter].weight = 1; voters[toVoter].voted = false; if (now > (startTime+ 30 seconds)) {stage = Stage.Vote; } } /// Give a single vote to proposal $(toProposal). function vote(uint8 toProposal) public validStage(Stage.Vote) { // if (stage != Stage.Vote) {return;} Voter storage sender = voters[msg.sender]; if (sender.voted || toProposal >= proposals.length) return; sender.voted = true; sender.vote = toProposal; proposals[toProposal].voteCount += sender.weight; if (now > (startTime+ 30 seconds)) {stage = Stage.Done; votingCompleted();} } function winningProposal() public validStage(Stage.Done) constant returns (uint8 _winningProposal) { //if(stage != Stage.Done) {return;} uint256 winningVoteCount = 0; for (uint8 prop = 0; prop < proposals.length; prop++) if (proposals[prop].voteCount > winningVoteCount) { winningVoteCount = proposals[prop].voteCount; _winningProposal = prop; } assert (winningVoteCount > 0); } }